top of page

Create Your First Project

Start adding your projects to your portfolio. Click on "Manage Projects" to get started

CarrotTrapped

Concept - Mechanics

For this 4-day game jam, the theme was Rabbits with the limitation "Player is the weakest creature". I came up with the idea that the rabbit would be collecting carrots in a garden while avoiding the traps that the gardener placed in the garden. I came up with multiple traps that one may encounter when dealing with such a rodent problem.

Level - Design

I wanted the level to be a sandbox of mechanics and puzzles, each section showing off a different puzzle or obstacle. Within each section, I made it in such a way as to make it clear to the player what to do while still being challenging enough to immerse the player.

Code - Scripting

In Unreal Engine 5, I used the visual blueprints to cast to objects to call different functions for each death scene. I also made an item system to count the number of Items needed to activate the traps and finish the game.

User - Experience

I wanted to make the game pretty relaxing to play, so I stuck with simple gameplay where I used sound effects to show what the player is doing. Sound effects like moving, triggering objects, and dying due to the traps all sound different.

CarrotTrapped is a top-down Puzzle Platformer Prototype.

The game started off as a game jam entry, but I decided to take more time and develop it a bit more, along with adding a little polish.

Itch.io page:
https://kirstyn-tener.itch.io/carrottrapped

bottom of page