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CarrotTrapped
Concept - Mechanics
For this 4-day game jam, the theme was Rabbits with the limitation "Player is the weakest creature". I came up with the idea that the rabbit would be collecting carrots in a garden while avoiding the traps that the gardener placed in the garden. I came up with multiple traps that one may encounter when dealing with such a rodent problem.
Level - Design
I wanted the level to be a sandbox of mechanics and puzzles, each section showing off a different puzzle or obstacle. Within each section, I made it in such a way as to make it clear to the player what to do while still being challenging enough to immerse the player.
Code - Scripting
In Unreal Engine 5, I used the visual blueprints to cast to objects to call different functions for each death scene. I also made an item system to count the number of Items needed to activate the traps and finish the game.
User - Experience
I wanted to make the game pretty relaxing to play, so I stuck with simple gameplay where I used sound effects to show what the player is doing. Sound effects like moving, triggering objects, and dying due to the traps all sound different.
CarrotTrapped is a top-down Puzzle Platformer Prototype.
The game started off as a game jam entry, but I decided to take more time and develop it a bit more, along with adding a little polish.
Itch.io page:
https://kirstyn-tener.itch.io/carrottrapped





















