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The Crystal Changeling
Concept - Mechanics
When designing the game's mechanics and how to make it fun, I put myself in the player's shoes. "What would it be like for me to find this fun?" I took inspiration from one of my characters and developed a mechanic based on her concept: transformation. I tried to give each transformation different movement feels and mechanics, having some aspects limited to a certain form, but all were needed for a full experience.
Level - Design
I formed the prototype's level around the mechanics: moving around and transforming. I implemented a section for each part of different aspects of the game, movement, and stealth. For example, there is a section that shows off the human movement, there is a section that introduces the fox fitting into smaller spaces, there is a section for stealth, and there is a section to teach the player that the fox can sprint.
Code - Scripting
Using Unreal Engine 5's Blueprints, I crafted different events such as triggering the player to walk in certain areas, perfect for storytelling and voice cues. I also implemented cues for actions, letting the player become aware of the environment to teach a mechanic. Another thing I did was come up with an easy way to implement tutorial text without creating a new blueprint class each time.
User - Experience
While developing this prototype, I kept the game feel in mind while developing each aspect of the game. I added small things like the camera shakes when landing from a tall height to big things like fixing the character movement to make it more satisfying to play. I also adjusted the level to best fit the mechanics, showing them off better in the process.
The Crystal Changeling is an action adventure following Ivy Rose, a young woman who longs for power and recognition. She embarks on a journey to find a gem that she believes will give her the power she craves, but all she can do is transform into a small fennec fox. She uses this power in her mission to take down the Human Defence Force, people who she believes to not be what everyone thinks they are. This prototype contains the main mechanics that the game will be using: Moving around, transforming, triggers for events, and the transformation mechanic.















